AHRI







Flash
Teleports you a short distance toward your cursor.
Ignite
Deals 70-410 true damage to target enemy champion over 5 seconds and reduces healing effects on them for the duration.
Teleport
After channeling for 3 seconds, become untargetable and travel to target allied structure, minion, or ward. Upgrades into Unleashed Teleport at 10 minutes, which significantly increases travel speed.
Cleanse
Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives 75% Tenacity for 3 seconds.
Doran's Ring
18 Ability Power
90 Health


Restoration
Restore 1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.

Helping Hand
Attacks deal 5 bonus physical damage to minions.
Health Potion


Consume
Restores 120 Health over 15 seconds.
Liandry's Anguish
50 Ability Power
250 Health


Torment
Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds.

Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Sorcerer's Shoes
16 Magic Penetration
45 Move Speed


Shadowflame
110 Ability Power
15 Magic Penetration


Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
Mejai's Soulstealer
20 Ability Power
100 Health


Glory
Takedowns grant Glory, up to 25. 10 Glory is lost on death.
Gain 5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory.
Void Staff
95 Ability Power
40% Magic Penetration


Rabadon's Deathcap
70 Ability Power

Magical Opus
Increases your total Ability Power by 30%.
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus adaptive damage.
Taste of Blood
Heal when you damage an enemy champion.
Ultimate Hunter
Unique takedowns grant permanent cooldown reduction on your Ultimate.
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.

After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5 Ability Haste
Level 8: +5 Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Build Name
Ahri Standard - Mid
MAIN SPELLS
BACKUP SPELLS
STARTER ITEMS
CORE ITEMS
RUNES
BUILD DESCRIPTION

The standard Ahri build for carrying games hard. While Luden's is great if you're snowballing against a team of all squishies, Liandry's damage amp against tankier foes allows you to carry hard in team fights, instead of relegating yourself to being strictly a backline assassin. You'll still have plenty of damage to burst down enemy carries, especially if you keep up Mejai's stacks. 

Optional items:

Everfrost works if your team is loaded on damage and you just want extra utility for setting up picks, or if you need to deal with pesky, mobile opponents that may otherwise dodge your charm.

If the enemy team has champs that make it hard to reliably survive and keep up stacks, you can swap out Mejai's for Zhonya's or Banshee's when appropriate.