
AHRI
Flash
Teleports you a short distance toward your cursor.
Teleports you a short distance toward your cursor.
Ignite
Deals 70-410 true damage to target enemy champion over 5 seconds and reduces healing effects on them for the duration.
Deals 70-410 true damage to target enemy champion over 5 seconds and reduces healing effects on them for the duration.
Teleport
After channeling for 3 seconds, become untargetable and travel to target allied structure, minion, or ward. Upgrades into Unleashed Teleport at 10 minutes, which significantly increases travel speed.
After channeling for 3 seconds, become untargetable and travel to target allied structure, minion, or ward. Upgrades into Unleashed Teleport at 10 minutes, which significantly increases travel speed.
Cleanse
Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives 75% Tenacity for 3 seconds.
Removes all disables (excluding suppression and airborne) and summoner spell debuffs affecting your champion and gives 75% Tenacity for 3 seconds.
Doran's Ring
18 Ability Power
90 Health
Restoration
Restore1.25 Mana every second. If you can't gain Mana, restore 0.55 Health instead.
Helping Hand
Attacks deal5 bonus physical damage to minions.
Restore
Attacks deal
Health Potion
Consume
Restores120 Health over 15 seconds.
Restores
Liandry's Anguish
50 Ability Power
250 Health
Torment
Damaging Abilities burn enemies for2% max Health magic damage per second for 3 seconds.
Suffering
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Damaging Abilities burn enemies for
For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Sorcerer's Shoes
16 Magic Penetration
45 Move Speed
Shadowflame
110 Ability Power
15 Magic Penetration
Cinderbloom
Magic and true damage Critically Strikes enemies below 40% Health, dealing 20% increased damage.
Mejai's Soulstealer
20 Ability Power
100 Health
Glory
Takedowns grant Glory , up to 25. 10 Glory is lost on death.
Gain5 Ability Power per Glory and 10% Move Speed at 10 or higher Glory .
Gain
Void Staff
95 Ability Power
40% Magic Penetration
Rabadon's Deathcap
70 Ability Power
Magical Opus
Increases your totalAbility Power by 30% .
Increases your total
Electrocute
Hitting a champion with 3 separate attacks or abilities in 3s deals bonusadaptive damage .
Hitting a champion with 3 separate attacks or abilities in 3s deals bonus
Taste of Blood
Heal when you damage an enemy champion.
Heal when you damage an enemy champion.
Ultimate Hunter
Uniquetakedowns grant permanent cooldown reduction on your Ultimate.
Unique
Manaflow Band
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Hitting an enemy champion with an ability permanently increases your maximum mana by 25, up to 250 mana.
After reaching 250 bonus mana, restore 1% of your missing mana every 5 seconds.
Transcendence
Gain bonuses upon reaching the following levels:
Level 5: +5Ability Haste
Level 8: +5Ability Haste
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Gain bonuses upon reaching the following levels:
Level 5: +5
Level 8: +5
Level 11: On Champion takedown, reduce the remaining cooldown of basic abilities by 20%.
Build Name
Ahri Standard - Mid
MAIN SPELLS


BACKUP SPELLS


STARTER ITEMS


CORE ITEMS






RUNES






BUILD DESCRIPTION
The standard Ahri build for carrying games hard. While Luden's is great if you're snowballing against a team of all squishies, Liandry's damage amp against tankier foes allows you to carry hard in team fights, instead of relegating yourself to being strictly a backline assassin. You'll still have plenty of damage to burst down enemy carries, especially if you keep up Mejai's stacks.
Optional items:
Everfrost works if your team is loaded on damage and you just want extra utility for setting up picks, or if you need to deal with pesky, mobile opponents that may otherwise dodge your charm.
If the enemy team has champs that make it hard to reliably survive and keep up stacks, you can swap out Mejai's for Zhonya's or Banshee's when appropriate.